CC licenses function within copyright (the “all rights reserved” approach), yet they differ by employing a “some rights reserved” approach. By default, all CC licenses grant the public permission to use the works. The licenses provide for additional conditions, but remain in place for as long as the underlying copyright lasts or until a reuser violates the license terms. It is fundamental to clarify that CC licenses work on top of copyright, not instead of copyright.
Today it’s a chat, yesteryear it was a letter. And before then, a telegram. Wait, Telegram is an app. It is 2019. – Primera M.
Education is fundamentally about sharing knowledge and ideas. Open education, when properly leveraged, can help anyone, anywhere in the world access free, effective, open learning materials for a marginal cost. In addition, Open Educational Resources (OER) are defined as teaching, learning and research materials in any medium that reside in the public domain or have been released under an open license that permits no-cost access, use, adaptation and redistribution by others.
In 1973, Uganda joined the World Intellectual Property Organization.
Uganda is one of 19 member states of the Africa Regional Intellectual Property Organization an intergovernmental organization (IGO) that facilitates cooperation among the member states in intellectual property matters.
On Dec 10, 1982, Uganda signed onto the Harare Protocol on Patents and Industrial Designs.
Welcome to yet another post in the #CCByBrian series.
CC licenses are standardized – which means the terms and conditions are the same for all works subject to the same type of CC license. Despite creatives and authors who use the licenses wanting to make modifications to meet diverse ( or slightly different) needs and wants, CC strongly discourages from customizing open copyright licenses. Aside from the confusion this might create, it will take an immense amount of time and effort for users to learn about these bespoke customization. If you change any of the terms and conditions of a CC license, you cannot call it a Creative Commons license or otherwise use the CC trademarks. This rule also applies if you try to add restrictions on what people can do with CC licensed work through your separate agreements, such as website terms of service or privacy policies.
There is a detailed CC legal policy outlining these rules, but the best way to apply them is to ask yourself: is what you want to do going to make it easier or harder for people to use your CC licensed work? Note that all of the above applies to creators of CC licensed work. You can never change the legal terms that apply to someone else’s CC licensed work.
Welcome to the second post my #CopyrightEdu series (also written in submission as an assignment to my Creative Commons Certification class – which by the way is so exciting!)
So I play the guitar, but not quite like Charmant – he plays, but has invested significant effort into a creative project – a music album! Whatever his motivation for doing this, did you know that at the time creatives like Charmant are making new works of art like music, or maybe poetry, it may not be clear to them that there is such a thing called automatic copyright – and it likely restricts most reuses by others without their permission? What if you knew upfront, would it change the way you create? or the rules under which you might want to copyright your work?
This post was created, in response to CC Certification Assignment – #1
So you have seen the circled C – the embodiment of restrictions – All Rights Reserved – the tag that accompanies CopyRight. This month, I am part of the Creative Commons Certificate Class, and I invite you, through my assignment, to discover how we got here (copyright); and how we can move on from here.
The story of Creative Commons (fondly aka CC) begins with copyright. Copyright, in law, regulates the way human creativity products are used – like books, academic research articles, music, and art. The creator, or author, gets a set of exclusive rights so that they can prevent others from copying and adapting their work (for a limited time).
This may have been okay in a world without the technological advancements of the 21st century. The internet has given us the opportunity to access, share, and collaborate on all human creations at an unprecedented rate (and scale). This instant-always-on-sharing capabilities made possible by digital technology are in tension with the sharing restrictions embedded within copyright laws around the world.
Technology makes it possible for online content to be consumed by millions of people at once, and it can be copied, shared, and remixed with speed and ease. But copyright law places limits on our ability to take advantage of these possibilities. Creative Commons was founded to help us realize the full potential of the internet.
How does one work around this real, and ever present conflict?
The Basics: A hackathon goes by many names – hack day, hackfest or codefest. Essentially, a hackathon is a design, build and demo sprint-like event where you get random people to team up and collaborate intensely, usually for 24 to 72 hours. The skills required are typically in software development, graphics or human centered design; user interface and user experience design, project managers, and domain or subject matter experts.
The organizer will provide some challenges, and the participants will form teams and try to come up with their best ideas/solutions. Eventually, the team(s) who presented the best ideas/solutions will get to win some cool prizes. Prizes can be cash or some gadgets.
Here are some thoughts about how to make the most of your participation in a Hackathon.